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Google Stadia won’t work outside of any major city. Netflix works because the average HD movie is around 4GB and can be streamed linearly without any player interference. Final Fantasy 15, Red Dead Redemption 2, GTA5, Elder Scrolls Online etc are all over 100GB in size and have to deal with 1 or many players running around, doing 360 turns and having to render entire landscapes. There’s simply not the bandwidth for that.
I don’t know much about Project Atlas but I know it won’t work because EA. Gamers are thankfully wise to their penny-pinching BS and won’t financially support them or any of their products.
Crash coming soon. Third-parties are getting too big for their britches and trying to bully the platform holders.
Splintering of platforms and oversaturation of mediocre third party games caused the crash in the 80s. Why do you think Nintendo put up games-per-year restrictions, to be meanies?
I played in the Project Stream beta (AC: Odyssey was the game we had access to) and here is the write up I did for my experience with, what is now named, Google Stadia:
Runs – mostly – fine. The resolution adjusts like a YouTube video does when the quality is set to Auto. I’m on a 50mb/s speed, but realistically I get about 20mb/s. I’ve seen some serious drops in framerate to the point that birds flying look like half the framerate of an old Tim Burton claymation. If I had to guess what I’m averaging for FPS I’d say it’s close to 45. Sometimes the resolution would go so low that, due to the environment clutter, I had to just stop playing and wait a couple minutes because I couldn’t see ANYTHING. I seem to be bouncing often between 720p and 1080p, which is kinda annoying to see an almost constant adjusting to my resolution. Input lag is there, but generally not noticeable, but sometimes I have to press a button a couple times before it registers the input.
Overall I like Project Stream for what it COULD bring to gaming, but I would not want to pay full price for a game that performs like this. I believe this would be worthwhile on a subscription based model, priced around $20/month.
ts suppose to but sometimes PC can get games with capped frame rate no key bindings, etc.
How is it a natural presumption? Like Monte Constable1 said, digital games should be cheaper than physical games.
But here, when you are paying 60 bucks for a game, that price includes renting a google server that can run your game whenever you want on a device you already own. If you buy a digital game on say XB1, you pay 60 bucks for the game, a 250-500 bucks console to be able to play your game and plus you also need to pay 5 bucks per year to play it online.
Google’s argument is that you’ll save loads of money that way. And when you consider that 60 bucks includes the software, online service and hardware cost, their argument makes total sense.
And your final sentence about internet speed is off topic. It almost looks like you want to discredit google’s Stadia for some reason. This is for those who have decent internet speed. I’m sure Google studied the market before announcing this. We’ll see if it’ll be a success or not. The topic here is about the price of Stadia games.
“Considering that there is no physical version you can own, or even a download, gamers naturally assumed that Stadia purchases would cost less. ” Really? Which gamers actually thought that? Their whole argument is that you save money by not buying consoles, no need to keep buying $500 consoles every 3 years and no need to pay a subscription fee to play online games. I never thought their games would be cheaper.
I think one of the most important features of Stadia is Crowd Play. Joining the game while watching videos will provide great convenience to streamers and players.
I liked the price policy of Google Stadia. Through this event we will have access to a lot of information about Stadia.
The biggest reason, would be to play PC exclusive games, and PC versions of games.
That would be my starting point, and I would also consider the advantage of lower cost of upgrading over time. In the PC space, if you want to play the latest games at the best settings and quality, you are making upgrades to your PC roughly every two years. With consoles this is starting to feel like a four year cycle with the PS4 Pro and Xbox One X that recently came out and are on deck for upgrade models. With hardware virtualized and in th cloud, the way Stadia is supposed to work, theoretically they could upgrade the hardware periodically spread the cost over all the users.
Finally, you can be super lazy and never switch discs. Technically you could do this now with Xbox One and PS4, but it will be standard on the Stadia.